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Exploring Physics with Computer Animation and PhysGL

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Exploring Physics with Computer Animation and PhysGL

Автор

T. J. Bensky

Shows how the web-based PhysGL programming environment can be used to teach and learn elementary mechanics (physics) using simple coding exercises. The book's theme is that the lessons encountered in such a course can be used to generate physics-based animations, providing students with compelling and self-made visuals to aid their learning.
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