The audience for game theory has grown dramatically in recent years, and now spans disciplines as diverse as political science, biology, psychology, economics, linguistics, sociology, and computer science, among others. This volume provides a concise and accessible introduction to the field. It covers the main classes of games, their representations, and the main concepts used to analyse them.
|Kirjastus||Morgan & Claypool Publishers|
|Sari||Synthesis Lectures on Artificial Intelligence and Machine Learning|